The final question is where do we go from here? I'd love to see Motive give the same treatment to Dead Space 2 which I think is an ever-so-slightly superior game (shout-out to the scene, one of the most memorable in all of gaming). Having said that, the core gameplay in Dead Space is satisfying enough that even without this addition I would have played through a second time. The decision to make a new collectible available in NG+ that ultimately leads to a secret ending is the kind of thinking I'd like to see more devs employ. The fact is once you've beaten a game you've seen pretty much all their is to see, no more surprises, nothing is "new" anymore. Normally I really don't care for NG+, I'd much rather have a lengthier adventure (if the quality is maintained) than a shorter one with "replay value". It's a testament to Motive's understanding of the IP that all the changes made fit in so seamlessly. Having not played the original since it's original release I was often in situations where I said "is this new? I don't quite remember this." while other stuff I remembered clear as day (space basketball ftw). The changes Motive made are fantastic, everything fits and ultimately make for a more engaging experience. There were multiple times where I just stopped moving my character to soak it all in. The lighting in this game is astonishing, pound for pound the best I've ever seen. This is one of the GOAT-tier remakes, up there with RE2R, FFVIIR, Demon's Souls, CTR etc. Finished NG+ playthrough last night and all I have left to plat is the Impossible trophy.
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